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Assets och texture sheet used. Modeled in Maya, details in Zbrush and textured in Substance Painter. Texture made in Photoshop.

Assets och texture sheet used. Modeled in Maya, details in Zbrush and textured in Substance Painter. Texture made in Photoshop.

A part of my work sample applying for the 3D education at Futuregames. A scene put together in Unity. Using Shuriken for the VFX and a small script to make the light flicker.